Terminology
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The following is a list of the terminology used in the game and this wiki.1

Stats

Term (JP) Translation Description
体力 (HP) Health Points (HP) The amount of health available. Can be recovered with the use of healing items or spells. If an Arisen or pawn's HP reaches 0, they will need to be revived.
スタミナ (ST)
or
持久力
Stamina (ST) The amount of energy available; will diminish with the use of actions and skills. Will recover when refraining from using any action or skill. If ST reaches 0, character will stop for a moment to pant from lack of breath.
レベル(ジョブレベル) Level (Vocation Level) The level for current or selected Vocation. Increasing Vocation Levels will unlock access to newer Custom Skills, Abilities and certain quests.
IR (アイテムランク) IR (Item Rank) The average Item Rank of the weapons and armour equipped, with the exception of lanterns, secondary weapons, vocation-only items e.g. special arrows or elixirs, and jewellery.
筋力 Strength A measure of the character's own physical fortitude. The greater the number, the higher the physical damage inflicted to enemies.
物理攻撃力 Physical Attack A measure of a weapon's physical strength. The greater the number, the higher the physical damage inflicted to enemies.
物理防御力 Physical Defence Reduces the amount of physical damage inflicted by an enemy.
魔力 Magick A measure of the character's own magickal fortitude. The greater the number, the higher the magickal damage inflicted to enemies.
魔法攻撃力 Magickal Attack A measure of a weapon's magickal strength. The greater the number, the higher the magickal damage inflicted to enemies.
魔法防御力 Magickal Defence Reduces the amount of magickal damage inflicted by an enemy.
吹き飛ばし力 Knockback The strength to knock enemies away or down. The higher the number, the easier to knock the enemy down.
チャンス攻力 Stagger Chance Increases the likelihood and ability of staggering an exhausted large enemy and bringing it down. Additionally, the higher the number, attacks will deplete more of a large enemy's stamina bar when it goes berserk.
疲労攻力 Fatigue Ability The ability to tire or wear out an enemy; makes it easier to exhaust a large enemy's stamina bar when it goes berserk.
気絶攻力 Stun Ability The ability to stun an enemy.
耐久力 Endurance The ability to withstand an enemy's attacks; the higher it is, the more likely to resist from being knocked back.
生命治癒力 Health Recovery The higher the number, the more HP can be recovered through healing (the white portion of HP bar).
盾ガード値 Guard Power Applicable to Shields and Greatshields; the power to withstand an enemy's attack by blocking. The higher the number, the more you are able to withstand more powerful Knockback attacks when blocking.
フォースストック数 Force Stock Units Applicable to Greatshields; the amount of stored energy that can be used to cast elemental attributes on the party or activate Custom Skills.
シークレットアビリティ Secret Ability Abilities that can only be acquired by filling in the Dragon Force Augmentation skill tree or from special events. These abilities still need to be equipped in order to use them; see Archibald in order to do so.
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