Status「ステータス」
Some attacks, skills or even terrain can inflict certain status, whether bad - debilitations - or good, namely buffs. Players can also inflict debilitations or status ailments on enemies, and vice versa.
Debilitations and Ailments
Debilitations and Ailments can usually be cured with healing items or healing skills such as the Priest's Cure Spot skill. Some status effects however, can only be cured through specific treatment or means.
Icon | Status(JP) | Translation | Description |
---|---|---|---|
毒 | Poisoned | Poison inflicts a small amount of damage over time until the status wears off or is cured. | |
遅延 | Torpor | Decreases speed to half for a certain period of time. | |
睡眠 | Sleep | Falls asleep for a certain period of time, or until awakened. Those inflicted with sleep can be awakened by attacks or by being shaken awake by a party member. Damage inflicted from an attack when asleep will be higher than usual. | |
気絶 | Stunned | Rendered senseless and unable to act for a certain period of time. The afflicted period can be greatly shortened, or cured with an assist by a party member. | |
水濡れ | Drenched | Soaked wet and loses resistance to Ice and Lightning attacks. Easily Frozen or Shocked during this state. Lanterns will also be put out. | |
油濡れ | Tarring | Soaked in oil and loses resistance to Fire attacks. Easily inflicted with Burning in this state. Lantern light can set tarred characters aflame. | |
スキル封印 | Skill Stifling | Unable to use any custom skills, whether physical or magickal, for a period of time. | |
アイテム封印 | Item Stifling | Unable to use any items for a period of time. | |
呪い | Cursed | Maximum health will be reduced to half. Cursed characters do not recover over time. | |
軟化 | Mollified | Unable to inflict Knockback damage on enemies. | |
石化 | Petrified | Turn slowly into stone and unable to move, followed by death if not cured. | |
黄金化 | Gilded | Turn slowly into gold and unable to move, followed by death if not cured. | |
延焼 | Burning | Inflicts Fire damage over time. The afflicted period can be greatly shortened, or cured with an assist by a party member. | |
凍結 | Frozen | Incapable of moving when Frozen. The afflicted period can be greatly shortened, or cured with an assist by a party member. | |
感電 | Shocked | Will stagger from bursts of Shock damage over a period of time. | |
聖吸 | Holy Drain | When inflicted, the maximum amount of health that can be healed will be reduced (the white gauge). A player who inflicts this status on an enemy can regain some health from the afflicted enemy. | |
闇霧 | Blindness | A dark mist appears, greatly reducing visibility. Enemies' health bars will also be hidden from sight. | |
炎防低下 | Lowered Fire Resistance | Receives more damage from Fire-based attacks when afflicted. | |
氷防低下 | Lowered Ice Resistance | Receives more damage from Ice-based attacks when afflicted. | |
雷防低下 | Lowered Lightning Resistance | Receives more damage from Lightning-based attacks when afflicted. | |
聖防低下 | Lowered Holy Resistance | Receives more damage from Holy-based attacks when afflicted. | |
闇防低下 | Lowered Darkness Resistance | Receives more damage from Darkness-based attacks when afflicted. | |
物攻低下 | Lowered Physical Attack | Inflicts less physical damage on enemies when afflicted. | |
物防低下 | Lowered Physical Defence | Receives more damage from physical attacks when afflicted. | |
魔攻低下 | Lowered Magickal Attack | Inflicts less magickal damage on enemies when afflicted. | |
魔防低下 | Lowered Magickal Defence | Receives more damage from magickal attacks when afflicted. | |
侵食・軽度 | Slight Corruption | Health is gradually reduced and movement speed is slightly slowed. The infection from corruption will worsen after some time. | |
侵食・重度 | Severe Corruption | Health is gradually reduced and movement speed is further decreased. The infection from corruption will worsen after some time. | |
侵食・危険 | Critical Corruption | Health is gradually reduced and movement speed is greatly decreased. The infection from corruption will kill the afflicted player or pawn if left untreated. | |
弱化 | Weakened | Weakened status will be inflicted if player chooses to return to the White Dragon Temple rather than using a revival gem upon falling in battle. When Weakened, player will have penalties on maximum health, maximum stamina, strength and magick. Players can pay innkeepers a fee to have the Weakened status removed. |
Status Buffs and Boosts
Icon | Status(JP) | Translation | Description |
---|---|---|---|
物攻上昇 | Strength Boost | Increases Physical Attack; will increase physical damage dealt to the enemy. | |
物防上昇 | Defence Boost | Increases Physical Defence; will decrease physical damage inflicted by the enemy. | |
魔攻上昇 | Magick Boost | Increases Magickal Attack; will increase magickal damage dealt to the enemy. | |
魔防上昇 | Magick Defence Boost | Increases Magickal Defence; will decrease magickal damage inflicted by the enemy. | |
体力上昇 | Health Boost | Temporary increase of the maximum value of Health. | |
スタミナ上昇 | Stamina Boost | Temporary increase of the maximum value of Stamina. | |
侵食耐性 | Corruption Resistance | Temporary increased resistance against infection from corruption. | |
強化 | Invulnerability | Will not be inflicted with debilitations nor lose health when attacked by the enemy. This buff is only granted with the use of a Golden Gemstone to revive player or pawn, and lasts for 60 seconds. |